Weapon Specialization

Weapon specialization is an optional rule that enables a fighter (only) to choose a single weapon and specialize in its use. Any weapon may be chosen. Specialization is normally announced when the character is created. But even after a player character earns experience, he can still choose to specialize in a weapon, provided he has the "slots" available.

In one way, a weapon specialist is like a wizard specialist. The specialization requires a single-minded dedication and training. Thus, multi-class characters cannot use weapon specialization; it is available only to single-class fighters.

Obtaining Weapon Specialization
Weapon specialization can only be used with a single weapon at low levels. A fighter gains an additional weapon specialization "slot" at 7th level, and a third at 13th level. A weapon does not have to be selected right away; it can be chosen upon advancing from one experience level to the next.

Effects of Specialization
When a character specializes with a melee weapon, they gain a +1 bonus to all their attack rolls with that weapon and a +2 bonus to all damage rolls (in addition to bonuses for Strength and magic). The attack bonuses are not magical and do not enable the character to affect a creature that can be injured only by magical weapons.

Bow and crossbow specialists gain an additional range category: point blank. Point-blank range for bows is from six feet to 30 feet. Point-blank range for crossbows is from six feet to 60 feet. At point-blank range, the character gains a +2 modifier on attack rolls. No additional damage is caused, but Strength (for bows) and magical bonuses apply. Furthermore, if the character has an arrow nocked and drawn, or a bolt loaded and cocked, and has his target in sight, they can fire at the beginning of the round before any initiative rolls are made.

Fighters who specialize also gain extra attacks earlier than those who don't specialize. Bonus attacks for specialists are listed on the following table. The use of this table is explained in Combat. Bow specialists do not gain any additional attacks per round.