Secondary Skills

Secondary skills are various bits of knowledge that a character has picked up in their training, either as a means of supplementing the function of their class (such as Armorer being useful to a fighter), or as something unrelated, possibly a hobby or family tradition (such as Farmer). These fall under the classification of non-weapon proficiencies (NWPs), but are much simpler and give the DM greater flexibility in their use. For this reason, while secondary skills are used, weapon proficiencies and non-weapon proficiencies (except for tracking, which is described in the ranger class description) are not.

Secondary skills are chosen at character creation. The player may either select one from the list, or roll d%. The latter may result in one, two, or no secondary skills.

Using Secondary Skills
There is no set method of "checking" secondary skills. Depending on the situation, the player (or DM) may make an ability check, roll a percentile chance, or use some other method. Easy tasks - those which have sufficient time and resources devoted to them - might be assumed to automatically succeed.