Rules: Falling

In addition to normal damage from falling, long falls may result in the fallen character being stunned for a certain amount of time. While stunned, a character cannot move, attack, or defend themselves; they may be able to say one or two short sentences, but cannot get back in the fight until they have recovered their breath. Opponents can hit them automatically with melee weapons, for normal damage.

A character who falls 10 feet and fails a Dexterity save will be stunned for 1 round (10 seconds). This amount of time increases for every additional distance fallen, as shown in the table below. * Will not be able to land without damage, even if the Dexterity save succeeds; the save is instead for half damage.

** A Dexterity save will not reduce the amount of damage taken for this distance or greater.