Specialist Wizards

A wizard who concentrates their effort in a single school of magic is called a specialist. There are specialists in each type of magic, although some are extremely rare. Not all specialists are well-suited to adventuring - the diviner's spells are limited and not generally useful in dangerous situations. On the other hand, player characters might want to consult an NPC diviner before starting an adventure.

The player character must meet certain requirements to become a specialist. Most specialist wizards must be single-classed; multi-classed characters cannot become specialists, except for halflings, who seem to have more of a natural bent for the school of illusion than characters of any other race. Dual-class humans can choose to become specialists. The dedication to the particular school of magic requires all the attention and concentration of the character. They do not have time for other class-related pursuits.

Types of Specialist Wizards
* Greater Divination refers to Divination spells of 5th level or higher.

Note: The necromancer is technically an optional class, as the DM may disallow it to players.

"Universal" Spells
All specialist wizards, no matter what their opposition school, can learn Lesser Divination spells - Divination spells of the 4th level or lower - with the standard penalty. These spells are essential for every student of arcane magic.

In addition, all wizards can learn the "spell" cantrip as if it were of their school. The actual 0-level spells must be rolled for normally, and restrictions based on school apply; a specialist wizard may wish to invest time and money into researching new 0-level spells of their chosen school.